Tag Archives: iphone

Three20 Network Programming ( 1 )

An easy to follow tutorial goes through all the details about how to do networking programming for your iOS/iPhone project, by leveraging the power of the Three20 framework.

Making Better Decisions Based On Tracking Data

After a long wait, finally it’s my time to contribute to #iDevBlogADay!
Today I won’t talk about anything too technical. Instead, I’ll talk about how to make better decisions based on data in my iphone app development experience. Be more specific, how to leverage the power of Google Analytics.
There are plenty of tutorials online about how to do the integration, such as Google’s own doc, or this one from icode blog, so I don’t want to repeat that. My focus will be what data I track, what I have learned from that, and how these data have impacted my decisions.
1. A Little Bit Background

In June 2010, I released my two iphone games “Penguin Links“, lite and full version (the latest version is available in app store at: http://itunes.apple.com/app/id443106263). After that, I had two updates followed in August and October.
In US, they are not …

iPhone Game “Penguin Links” Available in Apps Store

Finally, this popular Android game (Pair Up) is available on iPhone apps store now. Since the name “Pair Up” already taken there, we have to use another name “Penguin Links” — we actually like this game a lot! Just search for “Penguin Links” and you will find it. Or follow direct links at:
Penguin Links: http://itunes.apple.com/us/app/penguin-links/id377343234?mt=8

Penguin Links Free: http://itunes.apple.com/us/app/penguin-links-free/id377344958?mt=8

It has been more than a year since the first version of Pair Up released on Android market. No, it’s not that we don’t love iphone, it’s just because we happen to know Java better — the primary programming language Android uses. Since the game was released, it has become such a success: hundreds of thousands downloads, thousands of reviews (you can find the reviews here ); we have to spent a lot time on fixing bugs, answering questions, adding new features, … But we have never forgotten the …