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	<title>Comments for clingmarksclingmarks | some slick marks we cling to</title>
	<atom:link href="http://www.clingmarks.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.clingmarks.com</link>
	<description>some slick marks we cling to</description>
	<lastBuildDate>Thu, 26 Apr 2012 08:31:38 +0000</lastBuildDate>
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		<title>Comment on Custom Mac Mechanical Keyboard &#8212; Let&#8217;s have some fun! by Ruxxo</title>
		<link>http://www.clingmarks.com/custom-mac-mechanical-keyboard-lets-have-some-fun/893/comment-page-1#comment-13736</link>
		<dc:creator>Ruxxo</dc:creator>
		<pubDate>Thu, 26 Apr 2012 08:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=893#comment-13736</guid>
		<description>Wow... such a timesaver! Just ordered my wasd keyboard with your layout slightly modified. Can&#039;t wait. Great info... thumbs up!</description>
		<content:encoded><![CDATA[<p>Wow&#8230; such a timesaver! Just ordered my wasd keyboard with your layout slightly modified. Can&#8217;t wait. Great info&#8230; thumbs up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Perfect Hackintosh Machine by Hackintosh esata &#124; Fitoimage</title>
		<link>http://www.clingmarks.com/a-perfect-hackintosh-machine/365/comment-page-1#comment-13460</link>
		<dc:creator>Hackintosh esata &#124; Fitoimage</dc:creator>
		<pubDate>Sun, 22 Apr 2012 16:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=365#comment-13460</guid>
		<description>[...] A Perfect Hackintosh Machine &#124; clingmarksJan 7, 2011 &#8230; Hence I had the idea to convert my desktop to a &#8220;Hackintosh&#8221; machine. &#8230; So I also added an eSATA card for additional storage and future &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] A Perfect Hackintosh Machine | clingmarksJan 7, 2011 &#8230; Hence I had the idea to convert my desktop to a &#8220;Hackintosh&#8221; machine. &#8230; So I also added an eSATA card for additional storage and future &#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to permanently move view with animation effect in Android by Zala Janaksinh</title>
		<link>http://www.clingmarks.com/how-to-permanently-move-view-with-animation-effect-in-android/400/comment-page-1#comment-13046</link>
		<dc:creator>Zala Janaksinh</dc:creator>
		<pubDate>Fri, 13 Apr 2012 09:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=400#comment-13046</guid>
		<description>hi 
i want apply the animation on view with view movement
please have you idea then show me 
thank in advance</description>
		<content:encoded><![CDATA[<p>hi<br />
i want apply the animation on view with view movement<br />
please have you idea then show me<br />
thank in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Implement &#8220;Focus Area&#8221; Special Effect in iPhone Apps by 乘长风破万里浪 &#187; Blog Archive &#187; iphone开发资源汇总</title>
		<link>http://www.clingmarks.com/implement-focus-area-special-effect/612/comment-page-1#comment-12038</link>
		<dc:creator>乘长风破万里浪 &#187; Blog Archive &#187; iphone开发资源汇总</dc:creator>
		<pubDate>Mon, 13 Feb 2012 08:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=612#comment-12038</guid>
		<description>[...] 对焦功能的实现：http://www.clingmarks.com/?p=612 [...]</description>
		<content:encoded><![CDATA[<p>[...] 对焦功能的实现：http://www.clingmarks.com/?p=612 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Custom Mac Mechanical Keyboard &#8212; Let&#8217;s have some fun! by yuchen</title>
		<link>http://www.clingmarks.com/custom-mac-mechanical-keyboard-lets-have-some-fun/893/comment-page-1#comment-11991</link>
		<dc:creator>yuchen</dc:creator>
		<pubDate>Sat, 11 Feb 2012 19:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=893#comment-11991</guid>
		<description>I added the design file to the post for everybody to download. It&#039;s at the end of the post before the KeyRemap4Macbook configuration section.</description>
		<content:encoded><![CDATA[<p>I added the design file to the post for everybody to download. It&#8217;s at the end of the post before the KeyRemap4Macbook configuration section.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Custom Mac Mechanical Keyboard &#8212; Let&#8217;s have some fun! by Jos</title>
		<link>http://www.clingmarks.com/custom-mac-mechanical-keyboard-lets-have-some-fun/893/comment-page-1#comment-11951</link>
		<dc:creator>Jos</dc:creator>
		<pubDate>Thu, 09 Feb 2012 05:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=893#comment-11951</guid>
		<description>This looks great! Would you mind sending me the vector file as well, please?</description>
		<content:encoded><![CDATA[<p>This looks great! Would you mind sending me the vector file as well, please?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Custom Mac Mechanical Keyboard &#8212; Let&#8217;s have some fun! by Josh</title>
		<link>http://www.clingmarks.com/custom-mac-mechanical-keyboard-lets-have-some-fun/893/comment-page-1#comment-11861</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 02 Feb 2012 21:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=893#comment-11861</guid>
		<description>This is great work. I would also love to get my hands on the vector file, if you don&#039;t mind!</description>
		<content:encoded><![CDATA[<p>This is great work. I would also love to get my hands on the vector file, if you don&#8217;t mind!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hackintosh Meets Lion by yuchen</title>
		<link>http://www.clingmarks.com/hackintosh-meets-lion/762/comment-page-1#comment-11739</link>
		<dc:creator>yuchen</dc:creator>
		<pubDate>Thu, 19 Jan 2012 09:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=762#comment-11739</guid>
		<description>It&#039;s Q6600, Core 2 Quad. But for some reason the Lion recognizes it as Xeon.</description>
		<content:encoded><![CDATA[<p>It&#8217;s Q6600, Core 2 Quad. But for some reason the Lion recognizes it as Xeon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hackintosh Meets Lion by lamyla</title>
		<link>http://www.clingmarks.com/hackintosh-meets-lion/762/comment-page-1#comment-11692</link>
		<dc:creator>lamyla</dc:creator>
		<pubDate>Mon, 16 Jan 2012 15:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=762#comment-11692</guid>
		<description>what is your hardware exactly? According to your screenshot you have a Xeon and according to your previous article &quot;a perfect hackintosh machine&quot; it is a quad core 2 duo?</description>
		<content:encoded><![CDATA[<p>what is your hardware exactly? According to your screenshot you have a Xeon and according to your previous article &#8220;a perfect hackintosh machine&#8221; it is a quad core 2 duo?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to detect shake motion on Android phone by Alex</title>
		<link>http://www.clingmarks.com/how-to-detect-shake-motion-on-android-phone/25/comment-page-1#comment-11638</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 13 Jan 2012 11:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.clingmarks.com/?p=25#comment-11638</guid>
		<description>SensorListener is now deprecated. This is the equivalent code using &quot;implements  SensorEventListener&quot;

[code]
protected void onCreate(Bundle savedInstanceState) {

......

		// start motion detection
		sensorMgr=(SensorManager) getSystemService(SENSOR_SERVICE);
		sensorMgr.registerListener(this, sensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}

    public void onAccuracyChanged(Sensor s, int arg1) {
    	// TODO Auto-generated method stub
    }

@Override
    public void onSensorChanged(SensorEvent event) {
         if (event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){
        	
        	long curTime = System.currentTimeMillis();
     	   
        	// only allow one update every 100ms.
     	    if ((curTime - lastUpdate) &gt; 100) {
     	    	long diffTime = (curTime - lastUpdate);
     	    	lastUpdate = curTime;
     		
     	    	x = event.values[0];
                y = event.values[1];
                z = event.values[2];
  
                float speed = Math.abs(x+y+z - last_x - last_y - last_z) / diffTime * 10000;
                if (speed &gt; SHAKE_THRESHOLD) {
                	// yes, this is a shake action! Do something about it!
                	
                }
                last_x = x;
                last_y = y;
                last_z = z;
     	    }
         }
    }

	@Override
	protected void onPause() {
		if (sensorMgr != null) {
		    sensorMgr.unregisterListener(this);
		    sensorMgr = null;
	    }
		super.onPause();
}
[/code]</description>
		<content:encoded><![CDATA[<p>SensorListener is now deprecated. This is the equivalent code using &#8220;implements  SensorEventListener&#8221;</p>
<p>[code]<br />
protected void onCreate(Bundle savedInstanceState) {</p>
<p>......</p>
<p>		// start motion detection<br />
		sensorMgr=(SensorManager) getSystemService(SENSOR_SERVICE);<br />
		sensorMgr.registerListener(this, sensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);<br />
}</p>
<p>    public void onAccuracyChanged(Sensor s, int arg1) {<br />
    	// TODO Auto-generated method stub<br />
    }</p>
<p>@Override<br />
    public void onSensorChanged(SensorEvent event) {<br />
         if (event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){</p>
<p>        	long curTime = System.currentTimeMillis();</p>
<p>        	// only allow one update every 100ms.<br />
     	    if ((curTime - lastUpdate) &gt; 100) {<br />
     	    	long diffTime = (curTime - lastUpdate);<br />
     	    	lastUpdate = curTime;</p>
<p>     	    	x = event.values[0];<br />
                y = event.values[1];<br />
                z = event.values[2];</p>
<p>                float speed = Math.abs(x+y+z - last_x - last_y - last_z) / diffTime * 10000;<br />
                if (speed &gt; SHAKE_THRESHOLD) {<br />
                	// yes, this is a shake action! Do something about it!</p>
<p>                }<br />
                last_x = x;<br />
                last_y = y;<br />
                last_z = z;<br />
     	    }<br />
         }<br />
    }</p>
<p>	@Override<br />
	protected void onPause() {<br />
		if (sensorMgr != null) {<br />
		    sensorMgr.unregisterListener(this);<br />
		    sensorMgr = null;<br />
	    }<br />
		super.onPause();<br />
}<br />
[/code]</p>
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