How to play Pair_Up/Penguin_Links

By yinrow | May 7, 2009

General Rule:
The goal of this game is to eliminate all image tiles from the board by pairing up all the identical tiles. A connecting path will be drawn between the paring tiles. Here’s some simple rules about the path:

A path can can only go through the empty spaces
A path can have at most 2 turning [...]

How to detect shake motion on Android phone

By yinrow | Apr 13, 2009

When I was implementing the shake-to-shuffle feature in Pair-Up game, I googled for a similar code-snippet but didn’t have much luck. Eventually I came across this hidden code in Android Developer Guide which talks about using the phone motion sensor to program:
http://developer.android.com/guide/samples/ApiDemos/src/com/example/android/apis/os/Sensors.html
Alas! It can be done! But I just need a very simple function to [...]

A Series of Upgrades

By yinrow | Mar 29, 2009

Things has been a bit hectic the past few days with the post-launch upgrades.
Pair Up v1.0 was launch 4 days ago, and I had 4 upgrades since then, which makes the current version 1.4 — a quite iterative launch. :-). I have to book-keeping the launches here or I will forgot what has been done [...]

Pair Up Launched!

By yinrow | Mar 26, 2009

It was officially launched midnight Mar 25th, 2009. Hooray!
Within one minute of the launch there was comment left, a rather encouraging one! The next morning I woke up, it was already downloaded 100+ times with an average rating of 60% — not bad!
Most of the complains are about small tile size: not fat-finger-Americans friendly :-). [...]

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